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Old 08-24-06, 08:01 PM   #1
weasel
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Join Date: Aug 2006
Posts: 7
Downloads: 18
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Default FFG active sonar problem

Just bought the game, first post and I start right off with a problem:

Is it just me or is the active sonar on the OHP not working right? Whenever I use the active sonar, there is absolutely no difference between the omni and omni rotational mode. The single beam works fine, and I somehow expected the omni rotational mode to look like multiple single beams one after another that cover the whole area over time, but instead it looks and seems to work exactly like the omni mode where the whole area is covered with a single ping (???).
My game's patched to 1.03, no mods.
There ought to be some notable (and visible) difference between the two omni modes, right?
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