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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 502
Downloads: 28
Uploads: 0
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It looks like I have not escaped the random mines.
The NEXT patrol from my comments above regarding sudden death - same boat, same Kaleun, May 1940, assigned sector AN84 near the east mouth of the Channel. Came across to the W and then headed sorta south 100+ km off the Lowestoft eastern British coast. Had the same sudden flooding, and "death" just 100+ km east of Lowestoft heading SWS. Night, quiet seas, no vessels or aircraft. Also no associated sea turmoil, no sound, nothing but a message, and F7 showing massive interior flooding, dead seamen, and The End. A bit far off the coast for a random mine I thought, but...mines break away a float hither and yon. Rebooted the Boot, and repeated the patrol but off Lowestoft immediately headed 180 degrees due south to assigned sector; did my 24 Hrs in the sector, ran into only a squadron of destroyers, headed home along the border of the Ostfriesisiche Inseln, cut south through two of the islands and safely docked at W'havn. This replicates the same "mine" incident I had abaft the Helgoland Island near W'havn I/we discussed before. It would actually seem that some mines are seeded in the program. Reality is not "fun". But I do find it interesting that only this same sub, this same Kaleun, this same date triggered the event. And perhaps from a future design perspective, some incident visual activity - explosions, sound, external visual evidence (sea turmoil) of damage to the sub - might occur in the program during the event to give the user some clue as to causation. And better immersion. I now know - there are mines floating around out there guys. And you will never see, hear or know when they will remove your bow. -=Archive1=- |
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