Silentmauri89 has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Mod/Modder of the Year in General
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Nomination basis: Definitely, the most challenging MOD I ever played. You never know whether you're the hunter or the hunted. You'll have to be careful and you'll need to take the right decisions, if you want to survive.
Forum:
SHIII Mods Workshop
Nominated Member: Fifi
Nominated Post:
Link
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LAST UPDATE VERSION 7.3 OF THE YEAR IS OUT!
Should be bunker save compatible, but if any trouble, restart career! (not tested with previous saves)
Version 7,3 :
- Replaced old static crew on deck by new Kermit animated crew on deck ;
- Added Kermit new animated helmsman for type VII, IX & II ;
- Added Kermit new animated control room crew man for type VII & IX ;
- Added Kermit new deck gun animated crew & AA gun crew ;
- Revised all AA sim (fire rate, rotation speed etc) ;
- Adjusted type II control room crew position & light render ;
- Adjusted some conning deck crew position & watching surveillance ;
- Kiel base docked starting will be now backward, so our deck crew saluting people will be always the correct side (exiting & entering dock) ;
- Added new better La Spezia harbor with locks ;
About new animated crew:
- Helmsman sometimes (rarely) stands up!
- Deck crew saluting all stopped, but when U-Boat is moving, they salute & agitate caps! (Maj/Ctrl + D for crew on deck/crew inside)
- Dive planes men are appearing when ordering diving, but with delay for both. They will desappear again only when you are surfaced & completely all stopped with delay!
- Deck gun crew will appear with delay, and when firing the shells are ejecting!
- AA guns crew will appear with delay at the end of the sound animation...
HAPPY NEW YEAR TO ALL!! ... AND A BIG THANKS TO KERMIT FOR HIS HARD WORK! :Kaleun_Cheers:
:Kaleun_Salute:
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