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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
GWX Project Director
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![]() Quote:
No matter what Airstrike Cfg you use... the problem remains. At high TC, you and an enemy can pass each other by several kilometers without detecting the other. Another way of explaining it... At high TC you may pass between the enemy AC's "attempts" to detect you... or vice versa. The result is the same. Roughly speaking, airstrike CFG determines how often locally available airbases spawn their planes. This is in part determined by your actions or inaction in-game. |
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