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Old 01-28-22, 04:13 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default Bit disconcerting but yet pretty cool sound effect and solution sought..

Thanks to vickers03, the "clang" sound effect from Traveler mod, of a depth charge bouncing off the deck of the submarine is now part of EAX (will be released as part of forthcoming update) for TMO.

I have experienced this three times now, had the external cam off twice, once watched the charge contact the deck, followed by the sound. After hearing the escort overhead splash of depth charges entering water and the tense silence, waiting for explosion...had one or two charges explode, no damage. Begin thinking okay, made it through this one, then a very audible "clang" as one of the charges "bonces" the deck, it will definitely catch your attention, esp when do not know its coming with external cam off. One of the times the charge exploded just below the sub, causing severe damage, nearly lost the boat. Other two their detonators were obviously set deeper and exploded below, but far enough away not to cause heavy damage...a lot of luck involved.


One thing that annoys me and has for a long time in TMO, and I have no clue how to correct, is to make the sub models "solid" again. I really dislike the transparent models , while the clang does happen, the charge floats down through the sub model so it looks silly. When on the bridge and need to look aft, you can just turn to bearing and go into binocular view, see right through the superstructure lol. I hate it, realism and immersion killer. How to fix this?

Last edited by Bubblehead1980; 02-05-22 at 02:03 PM.
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