SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-02-21, 01:06 PM   #25
Hobomaniac
Swabbie
 
Join Date: Jan 2013
Posts: 6
Downloads: 67
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
nitro Skirata! & Hobomaniac! after a long silent run!
I've been too busy playing TWos. And still playing. The best game of all times

Quote:
Originally Posted by M134 View Post
Hello.
With introduction of wake-homing scale and speed values were locked at 1:1 for everyone more than a year ago. Later I've used those parameters in options to make language swithchable from the game and eliminate need for separate config file.
So now these parameters influence only language and voiceover. Speed and scale are hardcoded to be 1:1 for everyone.
Thank you for the intel
I played with one of the old subs ( a permit class I think) and the game seemed to go much faster than what I'm used to (I play on 1/1 scale and on 1.0 speed on vanilla)
The sub accelerates from 5knts to 10 knts in two seconds. The torpedos also seemed to go faster
But i'm surely confused. I'll try some other missions tonight, with other subs
Hobomaniac is offline  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.