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Old 07-31-19, 12:29 PM   #24
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
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Quote:
Originally Posted by John Pancoast View Post
Reviving old thread..............I have 1.4 of this mod. I know he said just use JSGME to apply it, but the .dat file included is labled the same as the mod "Dark Wraith Ship fire......dat"
Obviously there is no .dat file in the game named that, that this file replaces, so how does using JSGME to apply it enable it ? I know it's already in NYGM, but for other mod use, i.e.
In this case it is irrelevant how the *.dat is named. You can evan rename it as you like, this would not change its behavier. This is elementary SH3-Game-mechanic. All what is needed are the internals, with its IDs. These will be loaded automatically if this *.dat is in Library. So it is not needed to Replace something. Here are things added, not replaced. Greetings.
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