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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I will test this mod in my modlist and install it after TDW NewUIs and OH2, taking out the Menu folder, sh.sdl file in the sound folder to not interfere with DBSM or other sound mods.
The Submarine and Sea folder are problematic: they could interfere with good torpedo handling set by TDW in this FX mod and break other important mods that correct game bugs, or: the files just get overwritten by them... This will likely be a very nice mod for a personal modlist if you install it selectively, but all this is surely not compatible with TWoS and will break it, unless you purge WoS from all the DynEnv files first and make a minimal install, keeping only what really changes sea and weather, and not interfere with submarine type files, ship type files, or other sim files ![]() Nice waves, weather and sea effects are very good, but the game must still be playable with my main mods...Let's see... |
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