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#16 | |
Sailor man
![]() Join Date: Jul 2011
Posts: 46
Downloads: 1
Uploads: 0
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![]() Quote:
Yes definitely, with our actual model a projectile can either ricochet, or graze off some material or penetrate a steel plate (or any other material like concrete). The likeliness of penetration depends on the weight & speed of the projectile, but also on the amount of i.e. steel in it's incoming flight path. So a 90° hit has a much better chance than a hit coming in at 75°. And a ricocheting or grazing projectile might also penetrate/damage a secondary armor plate, or whatever comes in it's way ![]() For each following obstacle we're doing the same simulation, considering that the projectile is much slower now. What we don't count in at the moment is the deformation of the projectile itself after it's first penetration. We've postponed that to later updates as there are more important things now to do to get our next update out for the players. In our actual Demo release it's just possible to cruise around in southern Norway, Denmark and northern Germany, but with our next update we plan to implement some land based AI gun turrets within the Oslo-Fjord (Oscarsborg Fortress to be exactly). Land based because it's simpler & faster to implement for the next release. Then we want to start working on a real AI opponent Ship and in the long run we want to focus at first on Single-Player Missions i.e. scenarios like the Battle of the Denmark Strait, etc... And in the very long run we want to develop towards Single player campaigns (like in the Silent Hunter series) and Multiplayer gameplay (Coop or PvP) ![]() Time Compression will also be implemented rather soon, otherwise warfare at sea might take a bit too long for the average player. Last edited by CommandOfTheSea; 09-20-18 at 11:50 AM. |
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