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Admiral
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Update:
after tons of test, i've found this interesting thing: whend torpedoes hit some unit parts, damage effects were just too small for be seen. I've rebuilded all, but now some damaged part are ok, some other appears like this: ![]() What parameter is used ingame to regulate damage effect dimension? Best regards, Vd PS After just close and reload test mission, i try to shell again the ship. This is the unexpeted result: ![]() I'm asking myself if there's something wrong in my sh3 installation. Same tests, different results. Could someone please test this unit for me, and just hit her with shells and torpedoes? Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 08-23-18 at 07:15 PM. |
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