08-21-18, 02:27 AM
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#1
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Join Date: Sep 2016
Posts: 15
Downloads: 96
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Few random question about u-boats, both in game and in real life
Hi everyone,
I've got time/patience to play seriously the SH3 with GWX super-mod (and some additional mods). And I've got a set of questions, which I put here not in particular order.
- If I trust SH3, an U-boat has 4 officers. In real life how are their shifts are organized? I guess the WO is not essential all the time, so he could do something else, but NO and helmsman (not sure if I write it correctly) must be 100% of times on their place. How it worked?
- How the sink tonnage are reported? If submarine attack a convoy, it is dangerous to wait and observe if target is really sink. Sure, submarine could hear explosion at impact, but how it knows (and reports to HQ) that the correct target is hit and it damaged/destroyed? In general how the kills has been confirmed?
- The H.sie patch add a wolfpack mechanics, where player could report a found convoy. But shouldn't a sent coded message near convoy reveal submarine? If this message got intercepted by 3 ships, it could exactly determine the place.
- How the problems with torpedo has been detected? I mean if there no explosion, how captain knows that it was an problem with detonator, or torpedo goes too deep or just misses completely?
- In GWX there some convoys that have a battleships within, not acting as escort, and not screened. It is invention of game, or it happened in real life? Once I sink a HMS Rodney like this -- and that looks really unrealistic.
- What is purpose of attack map screen in game? The TDC can be acceded from periscope, and without contact update the map do not provide any new information.
- What mod make the explosions and sinking more spectacular and interesting? I remember in LSH 2015 it was a true fireworks -- and I want have same in GWX
- The game randomly crashes at loading a save-game, starting a new one. It can crash 4 times in row, but loaded on the 5th and run remarkably stable afterwards without any modification. Is it known issue, and is there a log file somewhere which could show what causes the crash(for example some missing resources)?
- I use MaGui interface, that has a calculator around periscope ocular (I don't remember its official name). It has two marks: s -- for speed measurement, but what is the 'x' mark?
- In the same interface, there a calculator of time (zeit), how it works?
Hope these questions are not too random)
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