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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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Hi there!
I've had a blast with the mod, especially with the changes made to weapons and the plethora of modes available. Silex is pretty badass. ![]() The one thing I simply can't seem to get my head around is the helo commands. I think much is getting lost in translation and I just can't get it to work. I would love to see how this will change the dynamics, when I mess around with the OHP or the Udaloy. (The Udaloy even has a nice note stuck to the ASTAC station. I understand the the helo commands are done with the mode (acoustic/radar) and a combination of different waypoints. Unfortunately it seems I only end up with a helo that runs its waypoints and then drops a fish at the T waypoint, instead of showing the behavior I would expect as described. Would love it to see the helo zipping about and doing passive dipping checks, just like one would expect it to do. Any advice, help or a nudge in the right direction would be awesome!
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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