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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2017
Posts: 10
Downloads: 3
Uploads: 0
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I've never served in the Navy or on submarines. But I'm pretty sure that by the time the sub docks, the sub commander should be aware enough to order needed repairs and rearming without many hours passing.
Today I was in port with damaged propulsion (16 hour repair, I believe), and I wanted to unload 2 Harpoons (1 hour), and load 8 TASMs (8 hours), 3 MOSS (0.75hr), and 10 Mk 48 (2.5hr). That should have taken 28.25 hours. It took me over 100 hours due to the delay of moving the mouse cursor and clicking the right things. It simply doesn't make sense to have time pass in port other than what is ordered. And I'd be fine if port ran in real time. If it takes me 10 minutes to decide what my loadout should be, then I lose 10 minutes. Instead, I spend seconds and lose many hours. If there was some benefit to crew performance for resting extra time, that would at least justify the increased time, but as it stands, I see literally no reason for passing idle time in port. |
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