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Old 05-04-17, 09:03 AM   #11
3catcircus
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Join Date: Sep 2011
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Guys
EmptyCups latest YouTube video number 13 he is hitting a target with 2 torpedoes between 4,000 and 5,000 metres away.
Peter
Barring the case of a daytime attack where visibility provides the target a chance to see a wet heater's bubble trail in time to turn, I routinely am hitting at those ranges using perpendicular and parallel attacks. I'm not even perfectly at zero or 90 degrees from the target's course. What i am doing is making sure I've got a good speed and AOB and a decent range. And I'm updating those several times as i work my way close to the target. I am waiting to get a 0 gyro angleb (perpendicular) and a 90 or 270 gyro angle (parallel).

I've found the single biggest factor to hitting or missing is getting an accurate speed. Get the speed right and your range/bearing will naturally lead to the target course and AOB determinations. That and plot every attack (at least until you get a sense of what various speeds, ranges, and AOBs look like).. The pause key is there to take the place of you not having a fire control tracking party.
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