Quote:
Originally Posted by gap
What rocket is the 217 m/s figure relative to ?
|
The 5" FFAR. From Wikipedia : Performance was limited because of the increased weight, limiting speed to 780 km/h (= 217 m/s).
Quote:
Originally Posted by gap
I don't know if velocity inherited from the launching aircraft is simulatred in game for gun shells. An easy way to test it would be giving the rocket launcher a ridiculously low speed, and see if the rocket falls down almost vertically rather than following a parabolic trajectory.
|
I think it's not simulate, but that's just my opinion. Tests are needed to check.
Quote:
Originally Posted by gap
On an unrelated note, long ago I had an idea for making rockets to disappear from their racks after launch, but never had time to test it:
|
I though about that too. Have to try !
Quote:
Originally Posted by gap
- make it destroyable, and create a new zone for it with a very low AP value (so that it can take damage from an explosive charge with low penetration properties) and a very high HP value (so that even if damaged by normal ordnance, it wont be easily detsroyed as long as its parent projector is not destroyed)
|
You mean AL, not AP ? Armor level ?
Quote:
Originally Posted by gap
- create a new muzzle flash effect for the virtual rocket gun, and make it to spawn an explosive charge (similar to TDW's fire effects)
|
What is TDW ?