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#3 |
Navy Dude
![]() Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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It doesn't sound to me like that mission has any civilian traffic modeled. According to marinetraffic.com there are at least a dozen vessels between San Diego and San Clemente Island right now; 74,167 ships live now worldwide. I don't know what percentage of shipping they actually track but I doubt very highly that it's one hundred. So, you should have run into merchant shipping but didn't.
Manual sonar operation in SH4 gives you best set, best conditions performance no matter what. Basically, if it's in render range you can hear it. That said; that range figure does seem to be pretty accurate for the gear installed on the fleetboats at the end of the war. I didn't look into it myself but recall reading somewhere that they did a decent job of that. Modern warships probably are MUCH quieter than WWII merchants. However, DW has a hardcap on passive detection range. LwAmi removes it but I don't know about any of the other mods. The LwAmi manual doesn't say what the hardcap was but it's very possible that eight miles is outside of it. Also, in SH4 you're not looking for any particular ship; pretty much anything displaying a meatball is acceptable while hardly anyone puts any 'extra' enemy ships into a DW mission. I play SH4 with RSRDC (historical traffic) and still run into plenty of victims. So, I'd say it's a function of time compression and inaccurately low amounts of traffic in DW missions that's got you thinking that. |
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