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Old 12-29-14, 01:31 PM   #11
suitednate
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Join Date: Jun 2014
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Quote:
Originally Posted by CapnScurvy View Post
I had a hunch that RFB 2.0 had done some "tweaking" with the planes visuals and I'm right. LukeFF let the issue of planes "seeing" through water really get out of hand with this one. For my curiosity I followed up on what, if anything, RFB 2.0 may have done. Here's what I found.



This entry sets the "size" of an object seen by the sensor its linked to. In this case the Air2_Visual is what the RFB planes use. This -75.0 wouldn't mean anything unless you have a base number to compare it to. The stock parameter for this entry is 0.0. So, RFB 2.0 decided to make the size of an object seen really small. Which means it will see objects much easier than an 0.0 set entry.

Let's look at TMO 2.0 which has a known effect of having it's sub "seen" under water.




TMO 2.0 has this parameter set at only -2.2. Quite a difference from the -75.0 RFB entry. I suspect because of the chatter from TMO players this issue was changed with the TMO 2.1 patch. Here's the entry for it.




The entry is set back to stock again. So it looks like Duci heard some of your thoughts about having the sub seen through the water and did something about it. Good for him!

Now if he would only do something about the Hiryu having a 20 meter mast height?!

It seems as though there are more "air sensor" parameters for RFB than in stock or TMO. Do I switch all of them? Or just one? There's AirB, AirS, and Air2. Anyone know what the difference is?
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