SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-09-14, 12:32 AM   #6
Nukesub
Torpedoman
 
Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
Default

Quote:
Originally Posted by Tango589 View Post
The mod does improve enemy capabilities, this is true. However, I'm no whizz at DW and these things are not insurmountable. If you have a mission that starts you at 5 kts and you find yourself being immediately detected, use the mission editor to reduce your starting speed to 3 kts!

Good hunting!
Tango, thank you for the tip shipmate! I will def. use the mission editor.

On a side note, I have installed LWAMI mod. It will take some getting used to, having only played stock the last few months. Do you know, are there mirror/ghost contacts on the sphere like there are on the towed in LWAMI mod? Just making sure.
Nukesub is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.