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Old 09-30-14, 05:12 PM   #10
BigWalleye
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Quote:
Originally Posted by Leitender View Post
Well, I believe to have seen a compass design of the same way than the one in Silent Hunter. But I´m sorry for not having in mind where it was, since it is long ago. The only thing I remember was that it appears clear to me why the design was that way in Silent Hunter.

IIRC, the compass design was untouched in all versions of Silent Hunter, and the initial version was an american submarine in the pacific (SH1). So this explained the difference for me. I´m not sure to have read the source you´ve linked above earlier, but now it seems for me that my assumption could be wrong. But what was the reason for the SH Devs to create that design? Did they have different sources?
No, Silent Hunter (SH1) did not have a compass with a rotating outer ring and a fixed inner dial. The compass in SH1 was a fixed card (North up) with a rotating pointer or "compass needle", probably necessitated by the limitations of the SVGA graphics of the time. That compass is clearly illustrated on Page 23 of the Silent Hunter manual, available on-line here: http://www.uboat.cz/down/sim/shmanual.pdf. So SH1 could not have been your source.

Of course, the rotating outer ring and fixed center is exactly the configuration used in Silent Hunter Two. The compass in SHII is illustrated on Page 46 of the Silent Hunter II manual, available on-line here: http://www.knightdiscounts.com/downl...2%20Manual.pdf. But SHII is a simulation of German U-boats only, and has no playable American subs.

Are you quite certain that the compass with a rotating outer ring and fixed inner bearing card was not actually a German design?

Last edited by BigWalleye; 09-30-14 at 06:25 PM.
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