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Old 03-24-06, 11:46 AM   #16
jasonb885
Samurai Navy
 
Join Date: Mar 2002
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Quote:
Originally Posted by gouldjg
Hi Jason

There was a long thread created a while ago concerning the DD behaviour(you may have missed it).

Me, CB and others were playing with their sensors to try and make them more aggressive/reactive to the sub.

Sometimes in many tests, we only were attacked by one out of the pack etc and sometimes it was a good attack with 3 ships hunting. Same convoy!
Yes, I followed that thread with interest.

Quote:
Originally Posted by gouldjg
Without going into too much tiny detail, some have changed DD crew to veteran in hopes to compensate but I was wondering if you would maybe have any suggestions/ideas in making convoy escorts or attached hunt class DD react better/smarter.
The RND layer itself doesn't really have any control over these aspects. I can only control the number, type, and rated crew difficulty. I tended to include more escorts in IC than in the stock RND, although I did an overall reduction in difficult so never see Elite escorts at all, as that's nearly 100% fatal. I was hoping having more escorts would at least increase the chance that you will get detected, even if not effective prosecuted.

Quote:
Originally Posted by gouldjg
That maybe too wild,

Primarily what was noticed was random and we could not suss it out.

Some times just one escort hunted you and sometimes three did. The best times were when the three escorts communicate or look like they are communicating.

Maybe you could suss out a more aggressive formation/composition, realistic or not but at least plausible. This is a major gameplay issue I would love to be improved.

The sensors were tweaked to death but although they could slightly improve detection probability, they could not improve the non responsive DD's or way/how many attacked so I would not waste too much time looking into that.

Just a thought,

If it is a total ai hard code issue, I will just have to continue as it is.

When I finished my course work, I am going to look at turn radius of the escorts to see if that could alter their attack styles and if so, set random folders similar to Hemisent’s thermal layers, but that’s a while of for me yet.

Thanks for all your hard work: up:
I don't know much about game mechanics or hex editing, so there isn't much I can do, other than change the number, type, and difficulty level of escorts in each convoy.

But I'm happy to introduce changes to those items if there's sufficient evidence that there is a serious issue with convoy escort, like there being too many easy to sink CLs. (Oops.)

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X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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