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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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I've started on a mod to enable the use of all US surface ship deck guns and AA guns on a fleet boat. If there is interest I may add torpedo launchers and Japanese and German turrets (or make a separate 'captured weapons' mod). My main focus will be to make it compatible with TMO. This should allow for customizing surface ships too.
Progress: -6" double turret, fully functional, fore and aft and both -8" triple turret, fully functional, one location (looks ridiculous, very powerful) -6" triple UK, fully functional -14" triple turret, fully functional -40mm Quad AA, functional, needs modeling work for sights -16" Iowa, fully functional -14" double turret, fully functional -18" Yamato, done, fully functional -16" double turret, fully functional -11" graf spee triple turret, fully functional -5.9" graf spee single turret, fully functional, now manned by US sailors -5" single turret, fully functional -5" double turret, fully functional -40mm twin (rework), not started -4.7" single, fully functional -40mm twin available as deck gun, mostly functional with CTD fixed -40mm single available as deck gun, finished, not tested -modified submarine to allow clearance for BB turrets, not started -mini yamato (half size), functional, needs texture -mini iowa (half size), functional, needs texture -mini graf spee (half size), not started -mini 14" triple (half size 7"), not started -5" Mark 45 gun, started, working on model -3"/50 available front, rear, both all years -4"/50 available front, rear, both all years -5"/25 available front, rear, both all years -5"/51 available front, rear, both all years
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) Last edited by Snarf; 05-19-14 at 12:13 PM. |
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