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Old 01-28-14, 06:56 PM   #18
Raven_2012
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Join Date: Jan 2010
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Yeah I see what you are saying after looking over some .eqp files. Its really not that easy to make compatible. Its pretty much of what do I want to gain and what do I want to lose.

FXU .eqp files and this mod .eqp files, even though there are 4 overwrites, would take a lot of work to make them compatible.

Edit: It think it should come before FX mod but after OHII, its hard to do with mod order. Unless I make a folder with those 4 .eqp files from FX mod and make it install last in mods soup.

Quote:
Originally Posted by gap View Post
Cerberus62 Corrected Depth Charge Projector 1.0 was released long after Historical Ship Equipment 1.4, and it is likely that it is based on the latter, though I have not looked into their respective files in depth.

OHII probably contains one or two eqp files and some roster entries which will (and can safely) be overwritten by Historical Ship Equipment.

If you overwrite FXU's eqp files with the ones by Cerberus, you will loose some whistle and withe flare effects. By doing the reverse, you would completely miss the features of the two mods by Cerberus.

All in all, unless you are ready to merge entries from the conflicting files, the best compromise should be this:

FX_Update_0_0_22_ByTheDarkWraith
OHII 2.4
Cerberus62 Historical Ship Equipment 1.4
Cerberus62 Corrected Depth Charge Projector 1.0

Last edited by Raven_2012; 01-28-14 at 07:18 PM.
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