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Old 01-28-14, 05:41 PM   #17
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
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I originally had it on top of my mod list, but all those mods were over writing most.

I believe it was like this:

Cerberus62 Historical Ship Equipment 1.4
FX_Update_0_0_22_ByTheDarkWraith
OHII 2.4
Cerberus62 Corrected Depth Charge Projector 1.0


Quote:
Originally Posted by gap View Post
Cerberus62 Corrected Depth Charge Projector 1.0 was released long after Historical Ship Equipment 1.4, and it is likely that it is based on the latter, though I have not looked into their respective files in depth.

OHII probably contains one or two eqp files and some roster entries which will (and can safely) be overwritten by Historical Ship Equipment.

If you overwrite FXU's eqp files with the ones by Cerberus, you will loose some whistle and withe flare effects. By doing the reverse, you would completely miss the features of the two mods by Cerberus.

All in all, unless you are ready to merge entries from the conflicting files, the best compromise should be this:

FX_Update_0_0_22_ByTheDarkWraith
OHII 2.4
Cerberus62 Historical Ship Equipment 1.4
Cerberus62 Corrected Depth Charge Projector 1.0
I might try your order or this one, I will look into maybe merging them and making a compatible version. Depending if its going to be easy or not.
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