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Old 01-05-14, 06:13 PM   #1
ChaosDuck7
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Default So what is the proper, real life way to aim torpedos and get a firing solution?

The way i have been doing it is marking the position of my target on the map. Then I run the stopwatch for 3 minutes and 15 seconds, mark their new position and estimate knots. Then, based on their trajectory I preplan where I want them to be in my periscope when I shoot. Usually I will make it something easy like 0 degrees. So I plug in the estimated speed and the 0 degrees in the firing computer. Then I go back and trace their trajectory till they get to the 0 degree mark. From there I measure the bow angle and distance to my ship and plug that stuff in. After that, its just a matter of waiting till they cross the 0 in my attack periscope.


However, this is kind of annoying and takes a little too much brainpower. Not to mention I am pretty much assuming the ships are maintaining speed and course.


But I am a guy that likes to play his games realistically. Is this how a WW2 sub captain would have found a firing solution? Or is the seemingly more "gamey" method of pulling up the target identification booklet and estimating range based on their mast height and just arbitrarily running the stopwatch while locked on to get speed the more realistic way of doing it?

I have watched a lot of lets plays and I have never seen anyone do it the way that I do it. They all do the target identifiaction book way.
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