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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
Uploads: 0
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I guess the question for me isn't how clever is the AI, but how much does the game model higher HQ events outside the sensory range of my U-Boat? It was pretty common by late 1943 to 45, for a hunter-killer group (if available) to be dispatched to the site of a recent U-Boat kill, or even a U-Boat radio intercept and attempt to find and box the U-Boat in. But I'm never sure if the reason I run into one is because of a previous deed, or it's just that the sim environment is spawning ASW forces at an unholy rate by 1944.
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