SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-22-13, 09:13 AM   #24
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Quote:
Originally Posted by gap View Post
This makes me to think that we should reverse the usage of HD/low res textures in Dynamic Environment: low resolution as standard textures of the main mod and high redolution ones as optional. As to now, no one uses the low resolution patch I have introduced with v 2.9.
Again .. I have done worse to my card then what sh5 can bring, even with rediculously large tesxture sizes. They will affect render time, not cause a CTD. NONE of the CTD's is on DX telling you to stuff the textures where the sun doesnt shine.. they all refer to scripts.

I'm willing to change my mind .. should be quite easy .. anybody cares to replace some standard sized textures with some rediculously large ones to the point where this theory would predict my 512mb card to go on strike ?
plj is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.