Quote:
Originally Posted by plj
When I lock onto a target, playing at 96% realism (external cam on), I used to be able to ask that weapon officer to identify my target. I can still ask it .. it still shows in the log that I asked it, but no answer, and my SRM stays closed. Is this a bug or a feature due to my modlist ?
I play at about 60% realism I lock on target first then identify.
(mikemike47, do you have the same issue or is this because I tried to shove sober's and your list into one ?)
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May not work if just returning to bunker, then changing mods. May have to start a new campaign. SRM means?
Quote:
Originally Posted by plj
Hey there,
I think this feature is part of mccd or the mfc mod. It auto identifies and opens the SRM to the appropriate page.
The CTD's where related to modorder I'm sure .. using the second list gave me no CTD's so far, well .. one .. after a long time no saving and playing around in a polish harbour.
Works fine with MCCD and MFC.
I double checked the patcher tho, nothing obvious like the render patches or anything, will take a closer look, but I doubt it comes from there, since afaik there is no mccdmfc related stuff in the patcher.
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Quote:
Originally Posted by plj
I disabled the auto opening of the SRM and flipping to the right page.
Only remaining question is regarding upgrades at gamestart .. after reloading the base save, and talking to the upgrade guy, he's selling a 10 cm deckgun .. if I buy that, it's not in game. I also have a second deckgun slot ... which I can put that new shiny gun in, but that still does not make it available on my sub.
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Include a picture of this second deckgun slot you are talking about.
I've seen things happen when you have to pay for item all over again when finishing a campaign. Is this what you mean? Or saving a game at bunker after buying equipment, then reloading that just saved game and upgrades do not show up? Maybe a bug with SH5 I am thinking about until I get more details from you. I will updated this with file information when I have more time later.
I usually see an empty slot,too. 8 or 10" guns are there. I am using the Equipment upgrades mods and sober's Equipment upgrades mods by date, too.
Generally speaking, look at individual folder and filename structure for a mod. Let new filenames overwrite over filenames from older mods, unless you want features of oldest mod.