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Old 09-11-13, 11:56 AM   #11
vdr1981
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Join Date: May 2010
Location: Србија
Posts: 6,078
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Quote:
Originally Posted by gap View Post

In any case, adding the appropriate damage boxes to the two scope objects through UBoot_Sensors.zon, should be enough to make them vulnerable.
This won't work...All periscopes are fully functioanl when HP reach 0%...

Quote:
Originally Posted by gap View Post

From the wpn_SubTorpedoSys controller, I know that torpedo tube functionalities are linked to the torpedo door models located in data/Submarine/NSS_Uboat7*/Submarine Parts/Room_EXT - Torp Doors + Anim.GR2. This file has not zon file attached, so you should create one, and add damage boxes to it for each door.
Also nothing... i even tried to create new sim file for torpedo door animation and to copy wpn_SubTorpedoSys controller settings from main submarine .sim file , HP reach 0% but tubes are fully functional... I think, it must be somethink because of UPC files settings...Some linking or something...
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