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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Navy Seal
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Yes, a stopped analog clock tells time correctly twice a day. However, recommending using a stopped clock to tell time is something wise people don't do.
Any hits from range beyond what a high speed Mark 14 can reach on a moving target are pure luck. When probability says you have a 10% chance of success you find a way to get the odds in your favor. A long distance shot ain't gonna cut the cheese. There's one recipe for success with a World War II submarine. Don't get detected. Get close--then get closer. Fire a spread of two or three. Your shots should be from so close (500 yards is pretty ideal) that no matter what your target does the torpedoes say BOOM. Unless you're looking at a battleship or aircraft carrier, refuse to take any shots other than the above. There are one or two exceptions.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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