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Originally Posted by Armistead
I never played sh3, so what exactly is a return to base feature? If it's click a button and you automatically return to base, I'm all for that cheat...
Most items you can add an array item by right clicking and add an array.
Been so busy I haven't been able to do much, but maybe you'll finish updating soon and I won't have to restart a campaign.
If you get time, maybe try a lil night moonlight and see what it does. When I was testing it, it really appeared visuals were effected by moon position. I think I was using between 50-70 for my value, really too much light past 65.
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In SH3 there is an option to end mission early and instantly be transported back to base. My version will have that feature as a button option on the bottom of the sub menu bar. And you'll have to be surfaced to use it. But one drawback is that you are instantly transported back, with no travel time. Another is that it can be used anytime or anywhere, such as in the middle of combat, or while your sub is about to sink from too much damage. That's why I wanted to add a renown penalty for using it. But most of all it will be useful to avoid that ridiculous randomized dead and injured zombie crew resurrection bug upon saved game reload.
And that's interesting about moon position affecting visual detection. I guess it works same as sunlight. Makes sense, though. Because as you know in the Env files, there is the 'SunLightMultiplication' setting for each weather type array time. Also, I've increased the moonlight level in v2.5, and it definitely does affect visual sensors quite a bit.