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Old 03-02-13, 05:24 PM   #16
CaptainCruise
Eternal Patrol
 
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
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Quote:
Originally Posted by KpnKardif View Post
Cruise, have you patched your .exe for 4gb? I've been having the same problem as you and ran across an old post regarding sh3.exe. In it's default (up to 1.4) state, it is only able to access 2gb of memory. You can patch it so it uses 4gb using this tool:

http://www.gamefront.com/files/21775767/4gb_patch_7z

I just did this and now I can actually load a mission with MFM.

See what I missed in 5 years? I didn't know there was a memory situation with the game sh3.exe file. I do remember that Windows XP in it's 32bit form was unable to recognize or use large amounts of memory above what we're talking about here. That was one of the big attractions with making the switch over to 64bit OS's and games....the ability to utilize large amounts of ram.

I'll try that memory patch within the hour and post my results later. One more piece of info....I loaded the MFM mod and the skins mod into my STOCK version of the game that is on my C:/ drive and patched to v1.4, and that worked fine. Loaded up the "Malta" single mission to have some merchants to look at. I didn't see any with writing on the hulls, or flags, etc...but the ship models look awesome.

I'll let ya know how the patch goes. Thanks again...
"CC"

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