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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Subsim Aviator
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But what if you play it and you find it somewhat enjoyable? enjoyable enough to pay the umpteen dollars a month to play it. Assume now that you play it with the longevity by which you have enjoyed Silent Hunter III for example does the gaming experience you had with Silent Hunter Online warrant paying for a modded SH3 5 times over? 10 times over? so on? obviously a question that cannot be answered at this point but one statement i can make for sure... in order to be worth the $150- $200 a year minimum it could potentially cost to play this title at any really enjoyable and immerse level - it better be the best silent hunter in the entire series. Im sure as with other online games... you can pay for 3 - 6 month blocks for a lower rate... but then again, in 2012 i didnt spend more than $100 on video games all year long seems like a tall order - it appears that the free is the hook, but to be very enjoyable or competitive with other players - there lies the line and sinker... the very reason i sunk a whole 10 minutes game time into World of Tanks and never looked back. thank you ![]() Quote:
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video games as a whole (sims included) allow us to go out and do things we wouldnt ordinarily be able to do. Liberate Europe, Invade another planet, fly a 747 from New York to London, build a roman empire. Simulators require a lot of imagination and patience when compared to a more "arcade" experience and i think a lot of this has to do with the instant gratification generation. we as a society very abruptly moved from one generation who very recently had to mail a letter hand written on actual paper and wait sometimes a week for a response and moved to a generation who has probably never written a letter and instead sends instantaneous communication from one side of the planet to the other. And thats no fault of theirs... they have that stuff now because WE got tired of waiting 14 days for a response from grandpa in Florida. as people become more accustomed to instant gratification, the patience and imagination required to complete a real time 14 hour flight in Microsoft Flight Simulator diminishes in the players... as does the attention span (if you will) to sit and actually run the numbers, calculate your next move and put the time and effort into plotting an attack against a convoy for example. Quote:
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if every member here donated $20 we would have about $1.7M invested in development of a title created entirely within the community.
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