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Old 02-05-13, 12:20 PM   #5
keysersoze
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Join Date: Feb 2012
Location: USA
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Quote:
Originally Posted by spydar1959 View Post
So what about,instead of having to go to port,an option on resupply? Throw the engine or mechanical breakdown into patrol. But have a 50/50 chance on a resupply that they have parts. Or meeting with another U-boat. Many U-boats had breakdowns and did not have to return to home port for repairs. Limiting top speed or dive depth for the duration of no parts would be nice.
This is exactly what I had in mind! I've been going through my U-boat books recently and writing down all the special missions and additional tasks U-boats were assigned, aside from simply patrolling and sinking merchants. One mission that appears again and again is the order to either deliver spare parts to a damaged U-boat, or to meet with another boat (often a milk cow) to receive parts.

If mechanical failure was implemented, would it be possible for BdU to direct a friendly U-boat to our position to deliver components? Seeing as TDW has already put wolfpacks in the game, perhaps we could use the same system to spawn a friendly U-boat that would try to meet us at a pre-determined point. Better yet—but probably harder to code—would be if BdU would also occasionally order us to help a "damaged" U-boat.
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