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Old 01-08-13, 06:04 AM   #6
HertogJan
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Join Date: Dec 2012
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Quote:
Originally Posted by Red October1984 View Post
I have never heard of such a thing. Are you running any mods?
I'm running SH IV 1.5 with:TMO 2.5, OTC (for TMO 2.5 / 8 to 5 aspect ratio), Improved Stock ENV (for TMO) and DC water disturbance_V 2.0.


Quote:
Originally Posted by Armistead View Post
Don't recall ever seeing that one4, but don't worry, radio message orders aren't connected to score, sink what you want.
I Didn't know that ooh well...

I sunk the port DD with by firing all 4 bow torpedoes, spread at 0.5* angle interval to port with the third one set to 0.5* starboard angle just incase she decided to go for a halt.

3 out of 4 hit and obliterated her by the second torpedo.

I was getting greedy when the lead escort came looking for me I decided to lure her in and fire 2 aft torpedoes, both hit the nose and bounced off of her. (forgot to set them to magnetic).

After a few hours of dodging I finally escaped unharmed.

(On one of my earlier patrols, getting destroyed by my own torpedo when she exploded by the phrase "torpedo in the water" I went with 'no dud's').


Quote:
Originally Posted by TorpX View Post
I think there is the question of interpretation here. If you were positioned for an immediate attack on a heavily escorted convoy, and another sub was farther along it's track, you might be given an order to the effect that you should make an attack even if a successful attack was not especially likely. Drawing off escorts would help set up later attacks. I do not think a USN submarine would ever be given orders for a suicide mission, though.
The message read more or less something like:
"Attack the escorts, weakening the convoy for later attacks with other assets". So you have a point there.

Quote:
Originally Posted by TorpX View Post
You should have saved the message. Maybe it was just poorly phrased.
Hasn't that bin saved somewhere in my SH4 saved games folder?


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