SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Thread Tools | Display Modes |
08-15-12, 10:38 PM | #11 |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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one thing I didn't like about SHO is the fact that its not an open sandbox type game. What I would have done is:
1. set up a specific time period (say 1942/43) 2. have ONE massive environment through linked servers or something (similar to how VATSIM works) which simulates the whole world eg. Atlantic/Med/Pacific 3. have a Ubisoft-controlled world that: i. schedules convoys everywhere ii. adjusts based on success of convoys (they're doing this I believe) eg. more sinkings = more escorts, etc. iii. scheduling military convoys eg. US-UK, battle groups, etc iv. aircraft v. recon flights, etc vi. BdU messages 4. Then give start everyone out in a Type II with the ability to purchase a Type VII for say $20 or Type IX for $35 or something ($10 upgrade from Type VII to Type IX) however they are still able to accumulate points and upgrade (albeit taking a much longer time) through tonnnage scored, length of service, etc. 5. Everyone then is able to operate as a wolfpack or lone wolf as needed with the ability to call for other boats or BdU for replenishment. This gives you the ability to make your own story as a submariner and/or play with friends attacking a convoy. Now THAT would be awesome. I'm sure SHOL works on the above but not fully from what I understand. |
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