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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
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Hey, first post so just a quick intro. 41 y.o. who after a few years away from SH3 decided to revisit this game. Very soon I realized I'd need some help. So, here I am.
Ok, mods I use right now GWX Gold MooseMeasure First question. MooseMeasure is great for accurate distances but have there been a bearing tool (nav map) mod that sorted the misguiding bearing marks? 1 degree matters quite a bit at a distance, I found out :/ Second: The flak tutorial, what's with that? 5 times in a row, within the first 2 minutes, the tower and flak cannon destroyed and 2-3 sailors dead, critical floodings and not much cheering. Not bad for a "simulated" attack. Q: Is that right at all? I really don't remember it being that tough to survive the tutorials. 3: On the tutorial theme: Every instructional vid I've come across so far plays it on close to zero realism. I'm not going for 100% just yet but manual targeting/plotting/solution is where the fun is. Enter the torpedoing tutorial. Is that meant to be played without auto-everything in the torpedo department? 4: Stadimeter. How do one use it? I know how to get _a_ reading but I remember I gave up on it fairly quickly because the readings just couldn't be trusted. I've experimented with keeping one line at the waterline, I've kept it at the horizon, couldn't even tell which was right, the results were way off (300-600 m) at less than 1000 metres. Question then: What is a reasonable margin for error here? 5: Attack map. Was there ever a mod that gave tools like on the nav map? 6: In the ship recognition book, some ships appear 2 times. I've gathered one is the lit, the other the unlit version. Correct me if I'm wrong. What confuses me more is some ships appear to look identical while being different ships. Since they have different dimensions, are there a way to tell them apart, other than sail up to them and ask? Last Q: My pc isn't a powerhouse by today's standards. 2.8 GHz dual core, 2 GB ram, GeForce GT 220. With that in mind, are there any GWX compatible mods you would recommend for any reason, gameplay, realism, fixes etc? I am looking into the 4 bearing method. I came across Kuikueg's (hope I got his name right) method and it blew my socks off. Years ago I knew it should be possible from a stationary position but I never found the method, despite sleep loss for weeks! On the move I dared not believe could be done. So a huge thank you to Kuikeg for ending my search and sleep loss! |
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