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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
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![]() Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
Uploads: 0
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I don't know guys, I'm reading this thread here and looking up some of these designs and I'm not sure if GWX models planes well.
Don't get me wrong, it's great and I love the hell out of it. It doesn't bother me that I can't kick the crap out of squadron after squadron of enemy bombers while watching the explosions and chomping on my cigar. What really bothers me is the knowledge that when I fire a 20 mm gun at VERY close range and SEE the bullets hitting the cockpit, I'm not doing any damage. A 20 mm round is not going to be stopped by a piece of 8mm steel the size of a lunch box under the pilots butt or whatever. The 20 mm should end the party for the dumb pilot that is nose diving my position more than he needs to in order to take out the sub. It's more likely that the 37 mm was installed to complement the 20 mm because of the larger effective range and great destructive power of using flak shells. Thats why im guessing there might be something wrong with the mods im using and maybe not GWX at all, it just seems too weird. Reread my first post, I shot this one bomber with everything I had. No not "shot at", I mean actually hit. Hit without effect. And on the subject of armor, the most I can really find on planes being armored is these models having protection from 14mm or .50 cal ammunition which has a significant difference from 20 or even 37. A lot of these armored positions where critical areas where a stray round could destroy the entire plane or kill a crew member. They weren't made to actually TAKE fire. |
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