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#13 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Tbear,
What file was corrupt? I don't want a download with a corrupt file in it. As for the torpedoes, there are 16 spare plus the two in the tubes. I checked the .sim file and the Furutaka.sim and they are correct. It works on mine, so If the corrupt file is in the download I want to fix it and upload a new version. The idea for getting the DDs to leave the taskforce to attack will not work. I don't know why I didn't think of it. The leave to attack a threat from a sub and the Allied side will not have any subs in the convoy/task force. So they will not leave. The reason they attack my task force is because a playable ship is actually a sub (the game sees it as a sub) A minor point: the base is actually Yokosuka, not Yokosaka, just so you can have it spelled correctly on the map Also, if you decide set it up properly the Furutaka had 8 torpedo tubes, two groups of 4 torpedoes each. This was standard on many ships, the torpedoes tubes were in groups of 4. I only did two as a test. If there was a way to fire them the way the ships did it would be great but it was never completed accurately, there were problems. The idea worked but it wasn't accurate. I think maybe the compartment: "Deckgun" need a new name too, I did not think of it before, and I could add more men to that station also. I notice in the image you said you have the correct ranks. Just to make sure, what files did you use? I have the correct ones, done by Takao. Peabody
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