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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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I'm not sure it's possible to get rid of speed in the contact report. Maybe someone can figure it out. I don't see small merchants as an issue. It's easy to bump the speed up high enough to be able to keep up with an 11 kt convoy. These merchant ships do after all just represent generic classes of ships.
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