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#15 | |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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![]() Quote:
- Close in sound does not behave as a planar wave at all, wavefront curvature effects are extremely important. - The amount of shadowing and diffraction is very frequency dependent. - Broadband sonars don't operate on a single frequency, but instead the average amount of energy in a band. - Broadband sonars have complex autogain and normalization algorithms that affect how the data will appear to the operator. - You're ignoring beamforming and array effects. - You're mostly ignoring multipath effects around the occluder. - Your sim treats the kilo as a perfect occluder with no transparency. - Your sim assumes noise sources occluded by the kilo behave with strong directional correlation. This is not the case in ambient sea noise. - Ray based models don't simulate low frequencies properly at all, especially at your 150 Hz test case. Sound doesn't behave like a ray at low frequencies, it behaves more akin to electrons in a waveguide, with "fuzziness" and a distinct lack of directionality. - The "kilos are a black hole in the ocean" thing is a myth, started by a nefarious source linked in a wikipedia article. That said, there has been research into using ambient noise as a sort of "acoustic daylight" to "see" quiet objects through shadowing and correlation coming from reflections off the object, but those are all very special arrays with complex processing that isn't employed in your run-of-the-mill passive broadband sonar, and they don't work very well at all yet (and tend to only work at extremely close ranges of tens of feet). |
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