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#8 | ||
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
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![]() Quote:
2) I'll give it a go. ![]() 3) Actually when I remember back when I started, I did shoot slow torps. I would take some targets far away and then fire fast ones. Then take middle targets and shoot slow ones, and then take the short target with fast ones. With the time it took, almost all of the torpedoes would strike within a timespan of 10-20 seconds. Fireworks ftw. With 100% realism it takes too long time to shift between the targets, so now I usually pop up in the middle of a convoy start shooting left and right ![]() Though its actually 3-5 clicks for me on a screen that usually doesnt respond quickly with all the smoke n flames. If anyone knows if the setting can be changed (menu_1024_768 perhaps) then please let me know. 4) That's nice. I don't mind popping up and finish off a single merchant that's already engulfed in flames. But to be able to take on 3 destroyers and then sink the rest of the convoy with the boomstick is a bit... overkill ![]() 5) I did like RSRD, and iirc didnt have any issues with it. TBH I dont have a big issue about the campaign on the map, but more with the execution of the gameplay campaign as such. I like the ladder effect (starting small, then get better equipment and subs), but in SH4 you can start with 6 (six!) different subs at the very beginning of the game. I used to love when new equipment/subs became available in SH3, but now its not important anymore as there are some hardcore subs available "for free" at the start of the game. 6) I'm not sure exactly what happened, but on my third patrol there were almost no planes, so maybe its "fixed" in UBM. 7) + 9) I redid almost all of the keys myself. The only key thats not mapped is Æ and most of them have a SHIFT function too. ![]() 8) dl newest version of TMO and RSRD ![]() Last edited by vincentz; 11-09-11 at 07:48 AM. |
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