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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Rear Admiral
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I don't remember if SH3 has all the "variables" to play with in the SIM file for torpedo's as SH4 does, but assuming you had enough to play with, you could make them very finicky and only detonate under ideal, hard to obtain circumstances. According to the wiki on it (yeah i know, i know), the Mark 24 only had a 22% success rate. (which is almost 1 in 4 of them working, but it's not like it was a sure fire uboat killer)
http://en.wikipedia.org/wiki/Mark_24_Mine |
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