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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Is there any way to modify the code in SH4 to create a way for sailors from enemy ships to swim in the water after a ship is sunk? It's possible because the game already has pilots floating in the water after a plane is shot down. Why not do the same with sailors?
Instead of one measly lifeboat and practically no sign on life on those merchant ships? Is there a way to stop the invincible deck gun on the enemy merchant ships? I am tired of the merchant ship guy in TMO always being a crack shot. The guy can hit me with a deck gun. (I do not expect merchant sailors to be fully trained with deck gun use) from 6,000 yards away and I can't see him. The ships turn so rapidly when zig-zagging like a PT Boat rather than a 10,000 + ton merchant ships, which are heavy and difficult to maneuver. The maneuvering speed of how those merchants turn is just physically impossible for a ship that size and a merchant ship cannot turn so rapidly like that with a rudder. ![]() Anybody whose been on a merchant ships (I never have been myself) would know out in the Great Lakes. The Great Lakes ships are the same vintage World War II merchant ships. I think modders should do more with code in Silent Hunter IV in my opinion. How about having a code where the crew follows standard military procedure where all the officers stand on deck and salute (the REGULAR way, NOT the Nazi way) the people on the deck and have bands for a returning U-boat. It feels exhausting for a U-boat in OM. Operation Monsun you are given mindless orders in the game after you radio BdU in Brest, they send you out to an area where you're low on fuel and it is totally impossible to even get there, after you radio your status. Why do they send me out to a patrol sector where it is impossible to reach it? Why isn't there more aerial activity in the game? No fleets of bombers pounding Germany. The sounds of a 1,000+ bombers makes a helluva racket in the night sky. You can hear the RAF bombers from over a 100 miles away, yet I do not hear them. It doesn't feel like there's a war on in SH4. It feels like a cruise ship rather than a submarine. The German guy in Das Boot said, "This is a submarine, not a cruise steamer" That is the opposite of what he wanted. No discipline among the crew. The crew lack military discipline and are essentially a bunch of loose cannons. The crew does not sleep or eat or act human. They are robotic. It's creepy. It's like Twilight Zone meets World War II. It's utterly mindless. I set the time compression to 1x for more realism I set it to a maximum of 1x because the sub is uncontrollable when on 4080x speed. You crash into the land and you're finished and your sub breaks like a tin can. The subs in this game break like a glass bottle, rather than a durable metal submarine. Submarines when they run aground do not do what they do in real life that they do in SH4. A durable metal sub would not NOT repeat not be breaking in half when hitting concrete. A Sub is not an automobile when in accident physics like that. A sub can beach on the shore on a a sandy beach. I saw on the History Channel once how a sub managed to beach itself on the bow on the documentary USS Bowfin: Pearl Harbor Avenger. The Bowfin beaches itself on a beach aground to drop someone off ashore or something, yet in the game in SH4 a is fragile and breaks like a ceramic doll when it hits the sand, which is physically impossible. The game's sub physics are impossible when dealing with beaching and shore ramming. the game's sub physics are stupid when dealing with beachings. The land collision physics need some work. A steel submarine meant to withstand heavy pressures at depth can surely withstand not breaking like a ceramic object when hitting the shore. Come on people! ![]() |
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