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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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One stupid thing I hate about his game, almost always if a group spots you, they do two things.
Start small zigging...smart Slow down...stupid. Historically we know if groups thought a sub was around they sped up as fast as they can go, maybe zig depending on the group. In game they slow down. A tactic many here use to catch a faster group is to "get found out" somehow so the group will slow down. Obvious some "speed switch" must exist to get ships to slow down. Instead of slowing, why not speed them up. However, I do notice some of the larger RSRD concoys, instead of zigging, ships often peel off in several directions and as the group reforms, many hit high speeds to catch up. This is more realistic, but still the overall group speed will be lower once the group forms. TF never do this, just zig and slow down. Also, the auto zig pattern has such short legs, it basically useless, would love to increase this leg, not by much, but enough that could throw you off in left field. Take the Center Force. It has legs it outruns your subs best speed, need to catch it and slow it down, just get found out. Anybody has a clue where to find these settings, let me know please. Last edited by Armistead; 08-02-11 at 09:56 AM. |
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