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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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[REQ] Howto assign "Bumpmap/texture" to the water
I am experimenting with the water since some days now. The surface needs a better structure, to simulate the light reflection, like sh4 and sh5 do. So i tried reaching this by harden the bump controllers, or forming smaller waves. All this is not very promising so far. It looks better, but the missing light reflection is the key.
![]() Today i tried to assign an extra bumpmap controller or a simple texture (like the foam) to the water. No success so far. So i need help, as the way i assign them seems to be the problem (game crashes when entering the bridge). Who can help me? ![]() I work in the scene.dat, as here are all accessable parameters from the water, although the water itself seems to be defined somewhere else. I recognized not to to be able to change the minimum size of the waves. Changing the scaling options of the EnvData parameters had no effect. But adding a bumpmap controller to the EnvSim Node, or another WaterReflection Controller caused a crash in the game. So adding a texture for the normal waves, like the game uses the foam textures for bigger waves, and adding bumpmaps to these, would give us a light reflection, right? And this is how we could raise the watereffect to a new level. ![]()
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