Quote:
Originally Posted by reaper7
I've done some digging and noticed that the Memory address that I was using for the fix is also being used by not only Range - But AOB, Target Speed and Bearing.
So that explains the Reset to Zero Bug - All these dials are sharing the same Address's to store the value before updating the final value for the relevant dial.
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What this sounds like is the programmer assigned each 'variable' to a temp variable so as to preserve the original variable. When the C++ code was compiled (and compiler optimized it) the compiler usually places temp variables on the stack (instead of the heap). Being that it was optimized the compiler probably decided to use the same address (stack address) for each temp variable (to save memory). This is why you are 'seeing' each variable using the same address. This is very common to see and is one reason why RE is very complicated to 'follow and decipher'. If you want to validate my theory then you'll probably notice that the address used for each 'variable' uses offset addressing to 'find' it's contents (ESI+x where x is the offset amount - and ESI could be any of the general CPU registers [EBX,ECX,ESI,EDI,etc.]). In this example ESI would be an address located on the stack (you can find where the stack is located via Olly Debug - EVERY application has at least one stack but usually they have more than this)