![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
[REL] AnimatedTexture. A small addition to S3D.
![]() For breaking of the monotony of your life... one of my old stuff, designed for use in S3D. Simple AnimatedTexture controller. Only 4 texture vertices are processed. Main rule - the first tile (UV map) must be in Top-Left corner of the texture. Example: ![]() Installing: Unrar SH3_movietex.rar and then move "movietex" folder into X:\Program Files\Silent 3ditor\Controllers\_SH3\ folder. Before run S3D you can delete Controllers.dll and Controllers.dll.cache from user's ..\skwas\S3D_Asm\...\S3D\ folder. Before using read descriptions for controller and parameters in S3D... using is very simple. This controller must be attached to Type 4/100 object. Link: http://www.mediafire.com/file/9pplqa...3_movietex.rar /////////////////////////////////////////////////////////////////////////////////////////////////////////// Updated - 18.07.2011 ****************** The small minor addition for this controller - TexUnit property. And now you have full version of AnimatedTexture controller. Link: http://www.mediafire.com/file/umt820...movietex_2.rar With this addition, you can animate selectively or basic texture or additional texture (in Type 13 material - as AO/LightMap, Specular and so on). So as TexUnit property is used in other controllers also, I have identified this enumerated type into a separate file TexUnits.cs (same story with ShiftTexture controller in http://www.subsim.com/radioroom/showthread.php?t=184791). Installation: Unpack the archive SH3_movietex_2.rar. Move folder movietex into X:\Program Files\Silent 3ditor\Controllers\_SH3\ folder and overwrite the existing folder and files. ************************************************** ****** Note: Some people are confused by the phrase "Only 4 texture vertices are processed."... should reassure you - that controller works with objects having more than 4 geometric and texture's vertices.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-25-12 at 03:47 PM. |
![]() |
![]() |
|
|