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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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I should have probably gotten the picture first.
That woud be my fault. ![]() It's not that I don't welcome using it, it's just that wanted to know the reason as to why the game would consider map contacts as realistic. So far, I just use the reason that my watch officer find the range of the ships and I use that to get its path and find the angle at bow with it, as well as the speed. I just wanted to know if there was another reason or that the reason given is acceptable... Oh and thanks for reminding to get the picture.
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-Kapitänleutnant Richard L. Römer ![]() |
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