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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Navy Seal
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![]() This is much the same as the RAOBF speed finding method but built into the clock. This is a fantastic method. Aob does not matter as it will always take a ship the same time to move through its own length no matter what the angle. This will be my new method of choice for finding speed ![]() Thanks Stoianm ![]() |
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