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Old 04-30-11, 06:29 AM   #11
Skybird
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Quote:
Originally Posted by Fincuan View Post
The same run-and-stop behaviour is found in OFP too. Its AI just felt good because it was something completely new. The Arma2 AI is vastly improved over its predecessors, but still nothing new, just an evolution.
If this AI in ArmA2 is considered to be an improvement over it'S predecessors, then I hope I will be far, far away once they make a quantum leap.

The AI never was flawless, it had problem from all beginning on. But in Flashpoint it was less often a showstopper in SP than it was in ArmA, and in ArmA it was worse but still not as bad as in ArmA2. In ArmA2, I would rate it not just as buggy, but as a complete failure, both enemy and friendly AI. A truly nerving, truly frustrating 100% showstopper for single players, imo. That's why I deinstalled it now. I did not need enemies and their AI to mess up any mission I had set up - for messing up the mission, my own squad already proved to be sufficient. Not to mention new issues I have never seen in the earlier titles, like for example getting sightings reported from locations on the other side of a hill or oiver ridiculous distances, and AI units x-raying right through the hills. On max realism settings. And vehicles no longer can drive even on a wide olpen straight road, but start to zig zag from the woods on the one side of the road into the other side of the road - not even the steering AI in non combat situations works anymore.

Sorry, that is no improved AI to me, but two steps backward and a complete disaster, and a very miserable product quality. For SP at least.

They should delete all SP content in ArmA2 and print a red bar "MP only" on the cover and sell it exclusively as an online game. That would be fair deal with their customers, then.

Anyhow - [taking a deep breath] - my questions above still are unanswered.
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Last edited by Skybird; 04-30-11 at 06:39 AM.
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