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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Soaring
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The AI never was flawless, it had problem from all beginning on. But in Flashpoint it was less often a showstopper in SP than it was in ArmA, and in ArmA it was worse but still not as bad as in ArmA2. In ArmA2, I would rate it not just as buggy, but as a complete failure, both enemy and friendly AI. A truly nerving, truly frustrating 100% showstopper for single players, imo. That's why I deinstalled it now. I did not need enemies and their AI to mess up any mission I had set up - for messing up the mission, my own squad already proved to be sufficient. Not to mention new issues I have never seen in the earlier titles, like for example getting sightings reported from locations on the other side of a hill or oiver ridiculous distances, and AI units x-raying right through the hills. On max realism settings. And vehicles no longer can drive even on a wide olpen straight road, but start to zig zag from the woods on the one side of the road into the other side of the road - not even the steering AI in non combat situations works anymore. Sorry, that is no improved AI to me, but two steps backward and a complete disaster, and a very miserable product quality. For SP at least. They should delete all SP content in ArmA2 and print a red bar "MP only" on the cover and sell it exclusively as an online game. That would be fair deal with their customers, then. Anyhow - [taking a deep breath] - my questions above still are unanswered. ![]()
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If you feel nuts, consult an expert. Last edited by Skybird; 04-30-11 at 06:39 AM. |
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